Land
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The supercontinent and subcontinent that form the majority of habitable land on earth in this age. There are many tiny islands at sea, but many of these are actively volcanic and of questionable habitability thanks to the vast distances from the mainland, youth of many of them and lowered ocean currents. These two masses were formed from 250 million years of plate movement and the original masses can only be seen in a vague sense.

The western coast is buffeted by major weather events, while the eastern portion is cut off from most airborne water. While most of them are habitable to specialized animals and plants, only the central area is anything resembling calm and hospitable. Each race that might exist on earth starts in a specific zone. As certain cards are drawn, other zones may be opened up to them for habitation. At the end of the game, the value of the habitable zones will be calculated and added to the score.

One Point Zones

Due to the relatively safe nature of these zones for life, each of the following is worth only a single point. 2, 3, 4, and 5

Two Point Zones

Zones 7 and 8 are considerably more difficult to maintain a civilization in thanks to the harsh weather patterns. As such, they are worth two points.

Three Point Zones

The deserts of zone 1 and the hot spring speckled cold of zone 6 are tricky places to live and each is therefore worth 3 points.

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