Sickle11

Clothing
Protective outerwear is something that can serve no more purpose than to display ceremony or clarify modesty. In the right situations, it can protect from harsh environments or dangerous situations.
Effects
The first three times it is drawn, it offers up a new form of protection. These are largely there for roleplay purposes, though some races may require certain levels to enter certain environments. Also, this card must be drawn at least once before zone 1 or 6 may be entered regardless of race.
Drawn | Name | Effect |
---|---|---|
1 | Garments | Offer protection from harsh weather. |
2 | Armor | Offer protection from physical harm. |
3 | Environmental Suits | Make travel through dangerously hostile environments possible. |
page revision: 2, last edited: 17 May 2014 05:07