Sickle11
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Clothing

Protective outerwear is something that can serve no more purpose than to display ceremony or clarify modesty. In the right situations, it can protect from harsh environments or dangerous situations.

Effects

The first three times it is drawn, it offers up a new form of protection. These are largely there for roleplay purposes, though some races may require certain levels to enter certain environments. Also, this card must be drawn at least once before zone 1 or 6 may be entered regardless of race.

Drawn Name Effect
1 Garments Offer protection from harsh weather.
2 Armor Offer protection from physical harm.
3 Environmental Suits Make travel through dangerously hostile environments possible.
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