Sickle16

Navigation
Using the stars, a compass or even simply landmarks, most species have some basic ability to navigate. This Sickle opens up new understandings and more precise measures that allow accurate mapping and navigation.
Effects
This card is only counted on the first draw and thereafter is only a roleplaying tool displaying the discovery of some more refined technique. Once drawn and when combined with Seafaring, it allows travel to zones 4 and 6 as long as other habitation requirements are met.
page revision: 1, last edited: 17 May 2014 05:27